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Blink is my new 2D game where you use teleportation powers to navigate hazards and get to the goal of each level.  The first power, phasing, is available in the demo.  With phasing you can teleport in-place into a suspended state where you remain invisible and untouchable as long as you have energy.  You can even phase out in mid-air!

The demo is my work over one week.  There are still collision detection glitches, and I'll be adding more animations and graphics in the days to come, but the fun factor is definitely there.

Blink was designed in C# with XNA framework.  Download the source code here.

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